With Fume FX 2. Not only with its abilities to exceed more simulation detail than ever deemed necessary, but also its flexibility and capabilities for speeding up production work flow.
Recently used on many film productions I've been tied to, as well as in my CG Society Workshops I have developed, it has always exceeded expectations and sometimes been the key reason for many of the larger non Windows based studios I've worked with to look at 3D Studio Max as their CG fire solution. Using FumeFX since version 1, I have watched it grow from something great to something truly amazing. Companies are really starting to take note to FumeFX and working it into their pipelines, and with the new features in 2.
It has proved to be the essential tool to get the job done in time for deadline on "", "Alice in Wonderland", X:men Wolverine", and most recently "The Sorcerer's Apprentice". Every company needs atleast one box with FumeFX on it FumeFX's speed, usability and quality made it out tool of choice while working on "Thor".
It's cross platform API allowed us to create a suite of tools to visualize and render our simulations within Maya.
This flexibility allowed us to utilize our existing lighting pipeline while integrating Fume into our studio. We continue to collaborate with Afterworks to expand on our initial Fume in Maya success and look forward to using FumeFX on future shows. FumeFX 2. The new post-processing features enable artists to re-time and add extra detail through wavelet turbulence greatly reducing the time needed to create simulation iterations.
Also, the new per particle control on fume particle sources enables artists to maximize control over their simulations in conjunction with powerful particle systems like Thinking Particles.
Fume FX is our goto package for all of our atmospheric needs. Fume's quality and speed are unparalleled in any other package. Our cinematics rely on Fume's ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard's worlds to life. Without it, our Director's vision would often be unachievable in any reasonable time frame. We're confident that whatever effect is demanded of us, Fume will be there to help us make it happen.
When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible use of deformers to fine tune the shape of the volumetric effect - making a tornado has never been easier.
FumeFX for Maya has its own shading support for Arnold and mental ray. Toggle navigation. FumeFX is a powerful fluid dynamics plugin for Autodesk Maya and 3ds Max, designed for simulation and rendering of realistic explosions, fire, smoke and other gaseous phenomena. Unrivaled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.
FumeFX 5. FumeFX feature film and games reel. Workflow The FumeFX user interface is tightly integrated within Maya attribute editor and combines all the major fluid simulation components making the simulation setup easy and efficient. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters. January 12, Watch the best tech breakdowns of , as determined by , CG Channel Facebook followers.
December 18, Popular smoke and fire simulation software now available for Cinema 4D as well as 3ds Max and Maya. August 9, Gaseous fluid simulator gets new multiview option for the GPU viewport, more controls for Turbulence Noise. July 29, Watch an enigmatic set of teasers of smoke, fire, cloth and granular fluids, posted to Autodesk's Twitter.
July 23, Gaseous fluid simulator can now use 3ds Max June 15, Create a movie-quality shot of a fireball ripping through a plane interior with the FX guru's detailed new free course. January 4, Watch our pick of the best movie, TV and commercials breakdown videos created in the past year.
January 5, October 27, First update to top gaseous fluid simulator in three years boosts speed, adds new tools for art directing sims. August 18, Subscription Drop 2 for the 3ds Max physics plugin adds new smoke solver, direct particle rendering. May 5, All trademarks contained herein are the property of their respective owners. We cover working and handling fluids and understanding the complex process. Working with particles, compositing fire and making the most of the entire fluids process!
Definitely one for people who want to raise the bar on effects, essentially aimed at advanced users, but designed thoroughly enough for most users to be able to keep up. This point release brings a mental ray support through a mental ray shader. By default, rendering with mental ray is possible on local machine only. Network rendering will require additional licenses that can be purchased from our online store.
DreamScape 2. Afterburn 4. FumeFX 1.
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